Chun-Yi Chen (陳俊嶧) | 2008-2010 | Wrote most of the code of HappyGo, including Monte-Carlo Tree Search (MCTS) and many heuristics. |
Tsun-Tao Tso (左存道) | 2011-2012 | Wrote a solver inside HappyGo, including the design of relevance zones. |
I-Chen Wu (吳毅成) | 2008-2012 | Supervised the whole project. |
Year | Competitions | Place |
---|---|---|
2013 | TCGA Go 9x9 | 2nd place (Silver) |
2011 | TAAI Go 9x9 | 5th place |
2010 | TAAI Go 9x9 | 2nd place (Silver) |
2010 | ICGA Go 9x9 | 8th place |
2009 | TAAI Go 9x9 | 4th place |
Ting-Fu Liao (廖挺富) | 2011-2013 | Wrote general framework for parallel Monte Carlo Tree Search, it can be use in any game. |
Ting-Chu Ho (何庭築) | 2012-2014 | Assisted on Go-specific knowledge like connection. |
I-Chen Wu (吳毅成) | 2011-2014 | Supervised the whole project. |
Year | Competitions | Place |
---|---|---|
2014 | TAAI Go 9x9 | 2nd place (Silver) |
2014 | TCGA Go 9x9 | 2nd place (Silver) |
2013 | ICGA Go 9x9 | 3rd place (Bronze) |
2013 | TCGA Go 9x9 | 3rd place (Bronze) |
Ti-Rong Wu (吳廸融) | 2015-current | Made most significant changes and improvements over Amigo (nearly rewrote the code in the Go side) , mainly including the tuning of pattern features by machine learning method and many detailed work. (The key developer of this CGI version) |
Ting-Fu Liao (廖挺富) | 2011-2013 | Wrote general framework for parallel Monte Carlo Tree Search, which this version is still based on. |
Guan-Wen Chen (陳冠文) | 2015-current | Worked on distributed computing, handling server and worker synchronization. |
Chung-Chin Shih (施仲晉) | 2015-current | Assisted on the implementation of some patterns. To implement knowledges like life and death in Go, also used in KillAll Go. |
Li-Cheng Lan (藍立呈) | 2015-current | Assisted on MCTS including dynamic komi, argument tuning. |
Kun-Hao Yeh (葉騉豪) | 2015-current | To build Go 9x9 opening book by Job-Level System. |
I-Chen Wu (吳毅成) | 2015-current | Supervised the whole project. |
Year | Competitions (19x19) | Human (White) | Rule | Result |
---|---|---|---|---|
2015 | IEEE CIG 2015 Go | Chun-Hsun Chou 9p (周俊勳 職業九段) |
H6, komi: 0.5, 45 minutes each | Lose (W+5.5) |
2015 | IEEE CIG 2015 Go | Kai-Hsin Chang 5p (張凱馨 職業五段) |
H6, komi: 0.5, 45 minutes each | Lose (W+Res) |
2015 | IEEE CIG 2015 Go | Li-Chun Yu 1p (俞俐均 職業一段) |
H6, komi: 0.5, 45 minutes each | Win (B+Res) |
Year | Competitions | Place |
---|---|---|
2015 | ICGA Go 19x19 | 4th place |
2015 | ICGA Go 13x13 | 4th place |
2015 | ICGA Go 9x9 | 3rd place (Bronze) |
2015 | TCGA Go 19x19 | 1st place (Gold) |
2015 | TCGA Go 13x13 | 1st place (Gold) |
2015 | TCGA Go 9x9 | 1st place (Gold) |
Ti-Rong Wu (吳廸融) | 2015-current | Made most significant changes and improvements over CGI 1.0, and also worked on DCNN. |
Li-Cheng Lan (藍立呈) | 2015-current | Worked on the DCNN architecture, mainly for multi-GPU versions. |
Guan-Wen Chen (陳冠文) | 2015-current | Worked on DCNN training. |
Hung-Chun Wu (吳宏君) | 2016-current | Assisted on DCNN. |
Jin-Bo Huang (黃勁博) | 2016-current | Assisted on DCNN. |
Ting-Fu Liao (廖挺富) | 2011-2013 | the code he wrote for general parallel MCTS framework is still used in this version. |
I-Chen Wu (吳毅成) | 2015-current | Supervised the whole project. |
2016 | UEC Cup (19x19 Go) | Rank |
---|---|---|
Day 1 (Preliminary League) | All wins for 7 games (including Zen, Ray etc.) | 1st place |
Day 2 (Final Tournament) | Won 2 and lost 2 (Also won the best student award.) |
6th place |
Year | Competitions | Human (White) | Rule | Result |
---|---|---|---|---|
2016 | IEEE WCCI 2016 Go | Chun-Hsun Chou 9p (周俊勳 職業九段) |
H2, komi: 6.5, 45 minutes each | Lose |
Ti-Rong Wu (吳廸融) | 2015-current | Made most significant changes and improvements over CGI 1.0, and also worked on DCNN. |
Guan-Wen Chen (陳冠文) | 2015-current | Worked on distributed computing. |
Hung-Chun Wu (吳宏君) | 2016-current | Worked on DCNN training. |
Dong-Yi Lai (賴東億) | 2016-current | Worked on DCNN training. |
Peter Wu (吳慈仁) | Current | To help customization. |
Some more | Current | To help the development. |
I-Chen Wu (吳毅成) | 2015-current | Supervised the whole project. |
Days | Description | Rank |
---|---|---|
Day 1 (Preliminary) | Won 2 and lost 2 | 6th place |
Day 2 (Final) | Won 2 and lost 2 | 7th place |
Days | Description | Rank |
---|---|---|
Day 1 (Preliminary) | Won all 5 games | 1st place |
Day 2 (Final) | Won 2 and lost 1 Price: $RMB 100k |
2nd place |
Year | Competitions | Human (White) | Rule | Result |
---|---|---|---|---|
2017 | IEEE FUZZ 2017 | Chun-Hsun Chou 9p (周俊勳 職業九段) |
No handicap, komi: 6.5, 45 minutes each | Won two games |